As far as I'm concerned, it doesn't get much more romantic than this — a love story / thriller, set over the pre-web internet of the late eighties. Is it interactive fiction? Is it sort of a game? Is it like Uplink with a narrative and a bit of heart?
“ The two opposing sides of the card represent the inner and outer character of a single person in two different forms. What is more desirable, inner or outer beauty? ”
One of my favourite things that yesterday's little jaunt to the Biscuit Factory turned up is the work of printmaker Anja Percival. Her work is a beautiful study of hazily lit urban areas — gentle glows picking out and softening abstract sections of carpentered environments. These prints manage to capture the contrasts of the subject — the implied warmth beyond the window contrasting with the lonely, slightly sinister feeling of being outside looking in. I have to admit that they reminded me of nothing so much as the beginning of Braid, when the protagonist makes his way through the darkened city to his home — which, not coincidentally, is one of my favourite moments in a game, ever.
“ Extremist material of any kind always looks gaudy and cheap, like a bad pizza menu. Not because they can't afford decent computers — these days you can knock up a professional CD cover on a pay-as-you-go mobile — but because anyone who's good at graphic design is likely to be a thoughtful, inquisitive sort by nature. And thoughtful, inquisitive sorts tend to think fascism is a bit shit, to be honest. If the BNP really were the greatest British party, they'd have the greatest British designer working for them — Jonathan Ive, perhaps, the man who designed the iPod. But they don't. They've got someone who tries to stab your eyes out with primary colours. ”
Charlie Brooker talks about the BNP, making (as ever) his own fearsome brand of sense. I'm a graphic designer, and this site is primarily concerned with graphic design, so I'm sort of duty-bound to quote the above section. To be honest, I know a lot of graphic designers, and a fair percentage of them (us, I should say — I include myself) share a few particular negative traits . But not one that I can think of would lower themselves to the level of working for the BNP.
Today I die is a Flash game. It's also short, thoughtful, and a little bit beautiful. Its creator, Daniel Benmergui, has also made a bunch of other short, thoughtful, slightly lovely games in Java and Flash, mostly as experiments in ultra-minimal storytelling.
A simple, smart idea, BakerTweet is the brainchild of POKE on behalf of their neighbouring bakery. Basically a bakery-proof Twitter notifier, it can be pre-programmed with a list of baked products which can be scrolled through using the dial on the front. When a batch is just about to come out of the oven, a press of the button will notify the bakery's Twitter followers that freshly baked goods are now available.
On a technical note, BakerTweet is built using the extremely interesting (and open source) Arduino prototyping system. The possibilities of this kind of system — extending eminently hackable web apps like Twitter even further, into the realms of hardware — are the sort of thing that makes me glad to be working on the web right now.
The aforementioned chuckles were due to fond memories of a first-year project I did in college, designing (and selling) a bunch of one-off t-shirts. One of my favourites (and the one I wish I'd kept)...
Sadly, considering how text-based these games are, the text is letterspaced so badly as to be almost unreadable. Hopefully this'll get fixed soon — although I suspect a user-defined stylesheet might do the trick just as nicely!